Walkthrough / Green Tower
Big Walk Green Tower: 4166, 1899 and four more puzzles
The Green Tower set includes the coordinates puzzle most groups get stuck on. Bring the foldable map from the Map Room. Finishing the tower unlocks the Chairlift.
Before you open a hint
- Five puzzles; both walkthroughs list the same five.
- Two answers here are random each time, so no fixed number works.
- The host’s 2, 3 or 4+ world setting changes how puzzles are configured, so your version may need more roles than described here.
4166, 1899 coordinates puzzle
A locked glass box will not open while you stand next to it. The numbers 4166, 1899 are the only clue.
01Nudge
The numbers are a place, not a code to type in. You need the foldable map from the Map Room.
02Approach
Leave one player at the box and send another to navigate to those coordinates, which are in the south of the map.
03Solution
One player waits at the glass box. The other uses the map to reach coordinates 4166, 1899, near the curved railway and the ski-lift tunnel, and finds a camouflaged button hidden behind a rock. Holding that button unlocks the box so the first player can take the collectible.
Orange Barn pattern
An orange barn near the Red Tower area has buttons by its two doorways and a pegboard inside.
01Nudge
Pressing the entrance buttons separates you, and voice stops working. Plan your signals first.
02Approach
Agree on gestures for tile shapes and positions before anyone presses a button. Knocking on the barrier also makes a sound.
03Solution
Press the buttons by the doorways; one player is trapped on the collectible side. That player finds a second set of switches in a pillar, which reveals a tile pattern. Using only gestures or knocks, they guide the other player to rebuild the pattern on the pegboard. When it matches, the barrier lifts.
Blue Signal counting
Inside a green structure beside a broken-down train, blue signals flash faces after you press the entrance switch.
01Nudge
One pair of eyes cannot see every signal at once.
02Approach
Spread the group out so each blue signal has someone watching it, and have each player report their own count.
03Solution
Activate the entrance switch, count the faces shown across all the blue signals and enter the total. The count is random every attempt, so there is no fixed answer to copy.
Yellow Stands
A circular room near the Green Tower is ringed with yellow stands and a meter that needs to reach 100%.
01Nudge
Not every stand is safe to pick. Look closely at what each one holds.
02Approach
Mark the stands you have confirmed as correct, for example by leaving light bulbs beside them, so a reset does not cost you everything.
03Solution
Start the puzzle with the switch by the collectible, then activate only the stands that contain a green, glowing element. A wrong or red stand resets progress. Keep choosing green ones until the meter reaches 100%.
Beach House number puzzle
North of the red platform near the Green Tower, two buildings face each other across the beach. One has a pegboard upstairs; the other has a telescope.
01Nudge
One building asks a question and the other building is where the answer gets typed.
02Approach
Learn the tile values first, then work out who counts, who builds and who reads.
03Solution
In the far house, the ground-floor player presses the switch by the collectible and counts the images it displays. Upstairs, build that number from tiles: a triangle is 10, an asterisk is 5 and a single line is 1. Press the button to raise the board. In the other building, a player reads the number through the telescope and enters it. The image count is random each time.
What does the Green Tower unlock?
Place the collectibles, take the key from the top of the tower and run it through the five key cutters nearby. The shaped key activates the Chairlift, which opens up the eastern side of the island.