BIG WALK FIELD NOTES

Walkthrough / Opening area

Big Walk opening area: four puzzles and the Drawbridge

The opening area has four puzzles. Each one gives a gourd-like collectible, and all four together produce the key that opens the Drawbridge to the main island. You can do them in any order.

Before you open a hint

  • Four puzzles, any order; each needs at least two players.
  • Every solution below is hidden until you open it.
  • The host’s 2, 3 or 4+ world setting changes how puzzles are configured, so your version may need more roles than described here.

Blue Room pegboard

Follow the starting path and go left to find the Blue Room. One player is shut inside and the reward only unlocks when a pegboard outside matches what they can see.

01Nudge

One of you can see something the other cannot. Decide who is the describer before the door closes.

02Approach

Agree on names for the tile shapes and a reading order, such as rows from top-left, so positions cannot be confused.

03Solution

The player inside the Blue Room describes the tile pattern on the wall one position at a time. The player outside places matching tiles on the pegboard until the two patterns are identical.

Green Structure switches

On the left side of the map is a green structure with several switches spread around it.

01Nudge

Pressing the switches one after another does nothing. Count them, then count your group.

02Approach

Put one player at each switch and agree on a spoken countdown so nobody presses early.

03Solution

Every switch has to be activated at the same moment. Station one player per switch, count down together and press on the same beat to release the collectible.

Mechanical Arm

At the bottom of the starting path is an L-shaped structure with a switch far above head height.

01Nudge

Nobody can jump that high alone. Look at what you can stand on, including each other.

02Approach

Line up directly under the switch and let the lightest climber go last.

03Solution

Stack players on top of one another until the top player can reach the switch, then press it to drop the collectible.

Cave and telescope

A sealed box sits among the rocks, and there is a telescope on the right-hand side of the map.

01Nudge

The box only opens while something else is being held. Two places matter here, not one.

02Approach

Send one player to the telescope and keep in voice contact; the other waits at the box.

03Solution

One player stays at the telescope and holds its button, which keeps the box open and marks its location. The second player takes the collectible out while the button is held.

How do you open the Drawbridge?

Place all four collectibles to receive a key. Destructoid’s guide says the key then has to be run through five key cutters, three to the north and two on the beach, before it fits the Drawbridge. Once it opens you can reach the main island and the Map Room door, which stays locked until you finish the Red Tower.

Continue with a related guide